Techies, the masters of all things mechanical, are the few people in the modern era that actually have some grasp on the electronic world that surrounds them. A crucial ability in an environmant were no one really knows how half the stuff works. Able to strip apart, repair, alter, and occasionally destroy virtually every piece of technology they can get their hands on.

Extremely valued members of society, a well-trained techie can mean the difference between a successful operation and dying amid the smoking remains of a thousand technological devices. Most of the combat types don't think they they need tech skills and tend to scoff at the Techs, but you can bet that they'll be grovelling at that same Techie's feet when the chips are down—you can't intimidate much when your cybernetic spinal column locks up. The smart Solos have learned the value of protecting their favorite Techie. Always willing to try out the newest gadget or "toy", Techies can be one of the most valued members of any team.

Jury Rig:The special ability of the Techie to temporarily repair or alter just about any piece of electronics or machinery. Techies add their Jury Rig rating to any Repair, Technology or Science roll. They may also make nearly any machine with all its vital parts run for 15 minutes per rating in Jury Rig.

O - Hobbyist - You can cut duct tape and use a hammer.
OO - Fix-it guy/gal - You can repair the most common machine problems.
OOO - Mechanic - You can repair difficult machine problems.
OOOO - Tech - You can make improvements to machines.
OOOOO - Engineer - You regularly design cutting edge tech.