High Tech Weapons

Autopistol

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Banji Bolt Hard | +1 4d10 40 ms sa tw 2 12 P 0.3 - OO LuR 120
Banji Cyclone Hard 0 4d10 50 ms sa tw 2 16 P 0.5 - OO Core 262
L-K Defender 9mm Hard 0 4d10 50 ms sa tw 2 18 J 0.5 - OO Core 262
Stavros 9mm Snub Hard 0 4d10 45 ms sa tw 2 15 P 0.5 - O LuR 120

Heavy autopistol

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
L-K Avenger 11mm Hard 0 5d10 50 ms sa tw 2 20 J 1 - OO Core 262
Stavros 11mm Auto Hard 0 5d10 50 ms sa tw 2 16 J 1 - OO Core 262

Automatic Carbine

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Banji 7.62 Tornado Hard 0 7d10 300 af ms sa st tw 40 40 O 3 - OOO Core 262
L-K MAC-803 Hard 0 7d10 300 af ms sa st tw 45 50 O 4 - OOO Core 262

Coil Carbine

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Banji 02 Hornet Hard 0 8d10 400 af ms sa st tw 60 60 O 3.5 - 4 Tech 45
L-K MGC-1000 Hard 0 8d10 350 af ms sa st tw 60 80 O 4 - 4 Tech 45
Voss 93T HTCR Hard +4 10d10 600 af ms sa st tw 60 100 O 4 - 4 Tech 45
Voss Screamer Hard +4 8d10 70 n/a 1 40 N 4.5 - 5 StF 114
Voss Plasma Hard +4 10d10 35 ms tw 1 8 N 4.5 - 5 StF 114

Shotgun

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Banji Thunder Hard +5 6d10 30 ms tw 2 15 O 2.5 - OO Core 266
L-K Protector Auto Hard +5 5d10 30 ms sa tw 10 20 O 3 - OOO Core 266
Stavros .00 Shotgun Hard +5 5d10 30 ms tw 2 12 O 3 - OO Core 266

Laser Pistol

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Banji Spark Hard 0 3d10 100 ms tw 2 10 P 0.5 - O Core 263
L-K Personal Protector Hard 0 4d10 250 ms sp tw 2 25 J 1 - OO Core 263
Voss 33K Hard +1 4d10 300 ms sp tw 2 30 J 1 - OO Core 263

Laser Carbine

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
L-K Vindicator II Hard 0 8d10 550 ms sp tw 20 40 O 3.5 - OOO Core 263
Voss 63K Hard +1 7d10 600 ms sp tw 25 50 O 3 - OOO Core 263

Flechette weapon

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Aris Suresting Flechette p. Hard +1 3/5/7d10 30 ms* tw 5/10/15 40 J 1 - OOO Core 262
Stavros 15nps Hard 0 2/4/6d10 24 ms* tw 5/10/15 50 P 0.5 - O LuR 120
Stavros 25nps Hard 0 4/6/8d10 32 ms* tw 10/15/25 85 J 1 -

OO|| LuR 120||

Sonic weapon

Alchemy Bulldog F-40 Hard Hard +1 3/5/7d10 35 ms* tw 5/10/15 40 J 1 O OO Core 262
Aris Whistler Sonic Pistol Hard 0 6d10 50 ms tw 1 20 J 1 - OOO Core 266
Aris Supersonic Carbine Hard 0 8d10 75 ms tw 5 30 0 3 - OOO Core 266
Orgotech Shrike Hard 0 5d10 50 ms tw 1 25 J 1.5 O OOO PtS 114

Taser weapon

Banji Lightning taser baton Hard 0 6d10 20 tw 1 20 J 1.5 - OO Core 266

Taser Weapons

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Banji Taser Baton Hard 0 6d10 20 tw 1 20 J 1.5 - OO Core 266

Web Emitters

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
L-K netgun s5-ST Hard +3 3d10 15 tw 1 5 O 3 - OOO Core 266
L-K netlauncher s9-MT Hard +5 5d10 30 n/a 1 9 N 5 O OO Core 266

+++V-Weapon "Flash Gun"

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Orgotech VP-2 Hard 0 4d10* 20 tw 1 10 J 1.5 - OOO AmO 116
Orgotech VG-3 Hard 0 5d10* Spec. n/a 1 1 P 0.5 - OO AmO 116

Special

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
L-K Sprayer Hard 0 7d10* 10 n/a 1 25 O 1.5 - OOOO AmO 117

L-K Spray Ammo

Histamine trigger dexterity & perception and +1 difficulty on app. per damage success
Neurotransmitter blocker W +1 difficulty on all mental rolls per damage success
Neurotransmitter trigger W +1 diff per dam succ. on dexterity, perception and manipulation rolls
Porphyrin blocker W +1 difficulty per damage success on strength and stamina rolls

Heavy weapon

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
L-K junior r3 light coilgun Hard 0 9d10 600 af ms sa st 50 60 N 12 - OOOO Core 262
L-K big boy r5 hvy coilgun Hard 0 12d10 800 af ms sa st 60 80 N 16 - OOOOO Core 262
Voss 22P Plasma Pistol Hard +1 10d10 20 sp tw 1 6 J 1.5 - OOOOO Tech 46
Voss 88T Plasma Gun Hard +2 9d10 30 ms sp 15 20 N 20 - OOOOO Core 266
L-K Killjoy missile launcher Hard 0 12d10 5km n/a 1 4 N 12 - OOOOO Core 265

Missile

Antivehicle missile +2 15d10[6] Tech 49
Incendiary missile 0 5d10Lx5 Tech 49

Support weapon

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Clintech m-90 Pulse Cannon Hard +2 5d10[10] 5000 n/a 1/2 n/a N 94 - OOOOO Tech 47

Mortars

Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
50mm mortar Hard 0 (tech 50) 2000 n/a 2 n/a N 14 - OOOOO Tech 50
90mm mortar Hard 0 (tech 50) 5000 n/a 2 n/a N 25 - OOOOO Tech 50
Model Tech Acc Dmg Range Mvn RoF Clip Conc Mass FT Cost Page
Grenade Launcher H 0 varies 250 n/a 1 1 v. 1 - OO Core 265
L-K Minilauncher Hard 0 v. 175 n/a 1 1 J 2 - OO DiD 108
Grenades tech Dmg Area Note Cost Page
Flash Hard 5d10 1 Stun 1 turn per damage success O Core 265
Flash Ball Hard Spec 10 Cause seizures unless resisted at +2 diff. 10 min. O ShE 117
Fragmentation Hard 9d10 9 -1d10 per meter from impact O Core 265
Incendiary Hard 5d10 2 Burns for 3 turns O Core 265
Plasma Hard 7d10 3 Burns for 5 turns O Core 265
Poison Gas Hard 6d10 3 Active for 5 turns O Core 265
Sleep Gas Hard 6d10 3 Active 5 turns, 6d10 vs resistance or out 15 min O Core 265
Smoke Hard - 3 Active 5 turns, +2 difficulty to actions O Core 265