Implants

Communications

Telephone

Cellular Phone

Procedure:Surgery
Prereq:None
Surgery Rating:Simple
Nuyen:2000
Desc:A cellular phone is implanted in the cyborg's skull, functioning like a normal cellular phone in all respects.
"The implanted cellular phone is a marvel! No longer do I have to fumble for an external phone when I get calls while I'm out for my morning jog or in the middle of a high-impact aerobics class.”
- Richie Donnely, Palos Verdes fitness instructor
System:Unless the user has a subvocal microphone, all transmissions must be spoken out loud.
Humanity Cost:0
Visibility:100

Radio

Implant Radio

Procedure:Surgery
Surgery Rating:Simple
PREREQ:None.
Nuyen:1500
Desc:Radio receiver/transmitter implanted in the mastoid bone.
System:Unless the subject has a subvocal microphone, any transmissions to be made must be spoken out loud.
Humanity Cost:0
Visibility:100

Encryption

Scrambler

Procedure:Surgery
Surgery Rating:SimplePrereq:either implant_radio or cellular_phone
Nuyen:3000
Desc:A scrambler chip will encode any of the cyborgs' radio or cellular transmissions to ensure that they will not fall into the wrong hands. Scrambler chips can be easily programmed to accept new 'keys' or to broadcast on a different key.
Humanity Cost:0
Visibility:100

Microphones

Subvocal Mike

Procedure:Surgery
Surgery Rating:simple
Prereq:either implant_radio or cellular_phone
Nuyen:1500
Desc:This microphone allows subvocal operation of implant radios, cellular phones, etc.
System:Noticing the use of a subvocal mike is only possible if the watcher is paying close attention and is right next to the user.
Humanity Cost:0
Visibility:0

Cybersenses

Hearing and Recording

Cyberears

Procedure:Surgery
Prereq:None
Surgery Rating:Basic
Nuyen:4000
Desc:Cybernetic replacement for the audial nerves.
System:Provides perfect hearing and the option of adding auditory enhancements such as parabolic hearing or audial filters.
Humanity Cost:0
Visibility:100

Audial Filters

Procedure:Surgery
Prereq:Cyberears
Surgery Rating:Simple
Nuyen:10000
Desc:Audial filters provide a variety of useful services for the cyborg with enhanced hearing. Not only can they be programmed to filter out specific sounds or types of sounds, they can also be set to reduce the decibel level of incoming noises, protecting the hearing of those equipped with the modification.System:
Humanity Cost:0
Visibility:100

Audio Recorder

Procedure:Surgery
Prereq:Cyberears
Surgery Rating:Simple
Nuyen:5000
Desc:A small processor and static RAM chip allow the user to record up to 10 minutes of high-fidelity (DAT quality) sound or up to 40 minutes of low-fidelity sound. Headware memory may be used to increase recording times.
System:
Humanity Cost:0
Visibility:100

Hi-Lo Frequency Hearing

Procedure:Surgery
Surgery Rating:Complex
Prereq:Cyberears
Nuyen:35,000
Desc:Frequency modulation allows the cyborg to hear ultra- and sub-sonic sounds, providing a +1 to alertness.
System:Adds +1 die to Alertness rolls.
Humanity Cost:0.2
Visibility:100

Parabolic Hearing

Procedure:Surgery
Prereq:Cyberears
Surgery Rating:Complex
Nuyen:30,000
Humanity Cost:0.1
Visibility:100
Desc:When activated, parabolic hearing allows the cyborg to 'zoom in' and amplify his or her hearing.System:This capability provides +1 to Alertness, but while it is active, the cyborg is extremely sensitive to loud noises (such as gunfire, etc.).

Sight

Cybereyes

Procedure:Surgery
Prereq:None
Surgery Rating:Simple
Nuyen:5000
Desc:Cybereyes are simply digital cameras wired into the optic nerve.
System:They can be obvious (glowng red, obsidian black), completely realistic, or somewhere in between. They also provide the necessary framework for adding visual enhancements such as telescopic or polarized vision.
Humanity Cost:0.3
Visibility:4

Image Enhancement 1

Procedure:Surgery
Surgery Rating:Complex
Nuyen:53,000
Prereq:Cybereyes
Desc:Image enhancement and pattern recognition software increases vision resolution by 50 percent, increasing the level of visible detail
System:Adds +1 Alertness
Humanity Cost:0.1
Visibility:100

Image Enhancement 2
Procedure:Surgery
Surgery Rating:Complex
Nuyen:200,000
Prereq:Cybereyes and Image Enhancement 1
Desc:Image enhancement and pattern recognition software increases vision resolution by 75 percent, increasing the level of visible detail
System:Adds +1 Alertness
Humanity Cost:0.2
Visibility:100

Internal Camera

Procedure:Surgery
Surgery Rating:Basic
Prereq:Cybereyes
Nuyen:5000
Desc:An additional processor and static RAM chip allow 1000 high-quality still pictures, almost twenty thousand low-resolution stills, or ten minutes of low-res 30fps.
System:Humanity Cost:0
Visibility:100

Light Intensifiers

Procedure:SurgerySurgery
Rating:Simple
Prereq:Cybereyes
Nuyen:25,000
Desc:The sensitivity of the cybereyes to light are increased, allowing the cyborg to see more effectively in the darkness.
System:Use of this cyberware halves any darkness penalties, but the cyborg can be blinded by bright lights.

Polarized Vision

Procedure:Surgery
Surgery Rating:Simple
Prereq:Cybereyes
Nuyen:10,000
Desc:The cybereyes are fitted with a high-speed visual filter that can 'black out' areas of hight illumination and rapidly adjust to changes in the light level.
System:
Humanity Cost:0
Visibility:100

Telescopic Vision

Procedure:Surgery
Surgery Rating:
Complex
Prereq:cybereyes
Nuyen:25,000
Humanity Cost:0.1
Visibility:4
Desc:Image enhancement software and a unique focusing system extends the focusing range of the cybereyes.
System:Halves any range difficulty modifiers to vision rolls.

Retinal HUD

Procedure:Surgery
Surgery Rating:Simple
Prereq:Cybereyes
Nuyen:2000
Humanity Cost:0.1
Visibility:100
The retinal HUD (Heads Up Display) overlays a text or graphics display over the user's field of vision.Desc: System:These overlays can be used with datachips, targetting computers, and the like.

Additional Audio & Video Memory

Headware Memory

Procedure:Surgery
Surgery Rating:Basic
Prereq:None.
Nuyen:1000
Desc:Extra static RAM chips provide several gigabyes of memory, increasing memory available to audio/video recorders a hundredfold. Headware memory can also be used to store data from datachips.
System:Increases memory to audio/video recorders.
Humanity Cost:0
Visibility:100

Misc Sensory

Sensory Extensions

Procedure:Surgery
Surgery Rating:Complex
Prereq:either cybereyes or cyberears
Nuyen:25,000
Desc:Sensory extensions are very visible (and rare) pieces of cybernetics. Usually mounted on the head and spine, these telescoping (1-3 foot) booms carry a microphone and video input on the end. This allows the cyborg to see around corners, behind him, etc. However, unless the cyborg shuts off input from his primary sensory apparatus (that's eyes and ears, choomba), all dice pools are halved due to the disorientation of having two wildly conflicting sets of visual and audial stimuli. Sensory extensions are presumed to have the same sensory options (camera, IR, sonar, etc.) that the characters' 'normal' senses have.
System:In addition to what's described, sensory extensions also reduce Appearance by -1.
Humanity Cost:0.75
Visibility:0

Sonar

Procedure:Surgery
Surgery Rating:Complex
Prereq:None
Nuyen:75,000
Desc:A transmitter and receiver setup in the user's skull provides for short-range sonar 'vision'. The sonar arc covers about 120 degrees in front of the cyborg, and extends for 40 feet. Use of this modification is detectable as a steady 'ping' by Auspex, hi-lo frequency hearing, Garou in Crinos/Hispo/Lupus, and other similar types of enhanced hearing, but it requires the Technology skill to actually identify the sound.
System:Sonar gives the user an enhanced Alertness +1.

Humanity Cost:1
Visibility:100

Sonar 360

Procedure:Surgery
Prereq:Sonar
Surgery Rating:Complex
Nuyen:50000
Desc:This modification expands the cyborg's sonar to cover a full 360 degree circle at the expense of a smaller range (approx 20 feet).
System:
Humanity Cost:0.5
Visibility:100

Homosuperior

Environmental & Survival

Air Filters

Procedure:Surgery
Prereq:None
Surgery Rating:Basic
Nuyen:500
Desc:A very common procedure where air filters are installed in the nasal passages and trachea to filter out pollutants and other hamrful substances.System:Air filters protect the cyborg from the ill effects of all 'normal' airborne toxins (pollution, cigarette smoke, etc.) and halve the effects of breathing things such as tear gas.
Humanity Cost:0
Visibility:100

Blood Filters

Procedure:Surgery
Prereq:None
Surgery Rating:Basic
Nuyen:5,000
Desc:Blood filters are augmentations to the kidneys and heart that will filter out poisons and toxins fromt he cyborg's system. The filters will help remove everything from fatigue poisons to alcohol to actual venoms.
System:The cyborg can add +1 to his stamina for purposes of resisting fatigue, drugs (including alcohol), or poisons (but -not- disease or damage). They will also halve the ill effects of drinking drug or poison-tainted blood for vampires (except for the poisonous_blood merit).
Humanity Cost:0
Visibility:100

Damage Control

Procedure:Surgery
Prereq:None
Surgery Rating:Simple
Nuyen:100,000
Desc:A variety of systems that help the cyborg's body cope with damage: cardiac stabliziers, platelet factories, blood reoxygenators, and the like. "The damage control system allowed me to go a whole seven rounds with Iron Mike and win the ten thousand nuyen contest!", Unknown individual before being taken to a medical facility from the 2023 LATMA Boxing IV Tournament
System:This cyberware gives the character an extra 'Bruised' wound level.
Humanity Cost:.2
Visibility:100

Internal O2 Supply

Procedure:Surgery
Surgery Rating:Simple
Prereq:None.
Nuyen:5000
Desc:A small tank of highly compressed air is stored in the cyborg's lower torso where it can be released directly into the lungs.
System:This tank provides an internally contained air supply good for 30 minutes and can be recharged by 6 hours of breathing normally.
** NOTE: Puncture damage to the abdomen may result in the rupturing of the air tank causing death or severe injury.
Humanity Cost:0
Visibility:100

Gyrobalance

Procedure:Surgery
Prereq:None
Surgery Rating:Simple
Nuyen:25,000
Desc:A small gyroscope in the inner ear provides an increased sense of balance even on the most unsteady of surfaces.
They gyrobalance saved my life! In my job it pays to be able to walk across a wet, 45 degree slanted, I-Beam a hundred above the ground", Boris - LATMA Fire Fighter
System:This cyberware duplicates the effects of the merity catlike_balance
Humanity Cost:.1
Visibility:100

Voxbox

Procedure:Surgery
Surgery Rating:Simple
Prereq:None
Nuyen:10,000
Desc:A replacement for the cyborg's larynx, this electronically modulated speech organ can produce a wide variety of sounds and voices.
System:It also reduces the difficulties of appropriate performance or vocal music rolls by 1.
Humanity Cost:0
Visibility:100

Strength

Muscle Augmentation

Procedure:Surgery
Surgery Rating:Simple
Prereq:User does -not- have muscle_grafts
Nuyen:20,000
Humanity Cost:0.15, .25, .35
Visibility:6
Desc: Synthetic fibers are implanted into the muscle, increasing their contractile strength.
System:
O - Increases Strength +1.
OO - Increases Strength +2
OOO - Increases Strength +3
** NOTE: muscle_augmentation and muscle_grafts are incompatible. One level of bone lacing is required per dot strength raised above 5.

Naughty!

Hotwire

Procedure:Surgery
Surgery Rating:Complex
Prereq:None.
Nuyen:20,000
Desc:Electrodes wired to the pain and pleasure centres of the brain are connected to a receiver. The transmitter is usually in the hands of whoever authorized the operation, allowing them to cause overwhelming pleasure or pain to the cyborg. Often used as a reward/punishment device by the more unscrupulous cyberdocs.
System:Decreases the cyborg's Willpower by 1 while in use.
Humanity Cost:0.5

Midnight Lady

Procedure:Surgery
Surgery Rating:Simple
Prereq:NoneNuyen:1200
Desc:The female counterpart to the famous MR. STUDD (tm) SEXUAL IMPLANT!
"Oh, my! How do you do that voodoo that you do?" — Satisfied LATMA male to his Midnight Lady-owning partner
System:Details of this device are left to the imagination.
Humanity Cost:0
Visibility:100

Mr Studd

Procedure:Surgery
Surgery Rating:SimpleNuyen:1000
Humanity Cost:0Prereq:NoneVisibility:6
Desc:The famous MR.STUDD (tm) SEXUAL IMPLANT
"All night, every night… and she'll -never- know."— HoloVid advertisements for the MR. STUDD (tm) SEXUAL IMPLANT!
System:Details of this device are left to the imagination.