Retainers are humans (more or less) who work for you. They differ from Allies or Contacts in that they actively support you in your endeavors rather than having their own agendas. In exchange for such loyalty you give them blood, money, weapons, ware…whatever it is they require. Retainers can of course be forced into servitude via supernatural or mundane means. Retainers can be ghouls, acolytes, kinfolk or just high skilled humans. Players are of course allowed to have multiple Retainers but this can be a drain on Resources, vitae or other pools as Retainers generally don't work for free (unless they are compelled to do so by supernatural means).
If you have a Retainer, please work with staff to create a sheet for him or her and have this and his background commented on your sheet.
Retainers
O - Human with sub-average abilities. Really, little more than a yesman or errand boy.
OO - Your average human. No real special abilities but they are competent and useful in whatever role they assume. An administrative assistant or a computer science student.
OOO - At this level, the Retainer is a competent professional with in his or her field. Perhaps he is a low-rent Solo, an up-and-coming Rockerboy, a Parapsycologist with a bad reputation or perhaps a mid-level member of the press. This is the base level for an Aware, Ghoul or Kinfolk retainer.
OOOO - A retainer of some worth. The person is highly competent and important. He is a notable Cyberdoc, the leader of a Nomad tribe or a Media mogul. At this level, the This is also the base level for supernatural retainers (vampires, shifters, mages, consors, ghosts) or a Zoetic Machine (AI, Android etc).
OOOOO - This is an exceptionally powerful individual such as a Consortium board member, an extremely famous Rockerboy or a powerful Fence. Could also be a supernatural template with more extensive abilities. At this level the retainer is less an employee and more partner in your schemes.