&UMBRADESC -
The Penumbra is probably a reality level you're already familiar with if you've read the Shifter books. The Penumbral reflection of a real-world place could be similar, or could be completely different. Usually, there's some sort of correlation between the two, but not necessarily. If the description is in the city or a technologically advanced place (high on the Weaver/Stasis side), then the description is likely nearly identical. If the place is particularly Wyrmy/Entropic, then everything will reflect the Corruption/Decay within. If an area is heavy on the Wyld/Dynamic side, then chaos reigns and it could appear to be anything.
@desc Room=%r%tThis room reeks of power and self-importance. The law office is spartan but richly appointed; the focal point of the room is a highly polished mahogany desk, flanked by wingback chairs. The edges of the room are lined with inset law libraries, the tomes looking solid and officious as they glare at visitors from their portentous abodes.
&UMBRADESC Room=%r%tPattern spiders have made a nest here in this corner office, weaving the very fabric of reality into an immutable form for all eternity. A veritable throne sits on a small dais behind an enormous desk. Across from the desk rests a kindergarten sized chair made out of blue plastic. Heavy books of law mutter in their Calcified sleep from behind enormous webs that keep them chained to their positions like cement shoes.
Umbral descriptions of players will only be seen if both parties are in the umbra, and so only need to be written for players who can cross into that reality. For the most part, these look exactly like your @descs, but should highlight any Spirit associated objects you carry, or in rare cases completely change your look to show your strong Spirit side.