The chilling Euthanatos center on the suffering of humanity, but theirs is the burden of that pain and its release. When no-one else will shoulder the weight of responsibility, the Euthanatos make a choice to end pain, cleanse corruption and destroy evil by accepting and administering death itself.

The Euthanatos believe in a cycle of karma that dictates life, death, and reincarnation which they call the Great Wheel. They believe that certain persons can unbalance the Wheel for others. Providing a necessary death for these people gives them a chance to be reincarnated with a clean slate, and removes the imbalance from the lives of others. The name Euthanatos reflects this belief: The Good Death (in the Greek language).

At the same time, there is a stigma against the Euthanatos among some of their contemporaries, due to their intimate knowledge and workings with death.

Also known as the Chakravanti (Tenders of the Wheel, singular: Chakravat).

Fall and Reconciliation

With the possible exception of the Ecstatics, the Euthanatos were the least surprised and least changed by the the Fall. Death, change and taxes the only imutable forces in the Universe. This mystery is old hat to the Euthanatos. The Euthanatos harbored few Masters compared to the other Traditions and what Masters they did harbor stayed carefully out of harms way. When the dominoes began to fall and the fighting began, the Euthanatos stood like reapers amidst the fields of war. Entropy is their sphere and as things slid towards oblivion the Euthanatos did what they have always done: they killed. The Euthanatos welcomed the Fall with open arms and sad, detached eyes. They view it as a evil, regrettable but inevitable. Everything must die. Everything must change. Everything must be transformed. The Euthanatos held it their sacred duty to assist and encourage this change whenever possible. During the Reconciliation War they remained entirely neutral, neither favoring one side or the other. They culled equally from all sides, all the while speaking cryptically about the fragile balance.

Current Status

The Euthanatos have changed little since the Fall, if anything they are more smug and more avid about their practices. They seem almost refreshed by the Fall and regard it as a great and sacred event. Though it may manifest in a different guise, the Wheel still requires tending and the Euthanatos consider it their sacred duty to do so.

Foci and Style

The Euthanatos still favor the trappings for fate, fortune and death. Younger members have begun incorporating technology into the Euthanatos tradition but most members still favor chanting, dance, dice, coins, yoga, weapons and bones.


Working closely with death any mage can succumb to the darker side of their nature. In the world of Mage, allowing you character to slip will allow this to manifest physically in the form of Jhor. Jhor is a special kind of Entropic Resonance, garnered from too much interaction with death. Points of Jhor Taint are added or removed depending how the character is played, and how the story teller reacts to events in the game. A character can shed Jhor taint by taking up activities that allow them to embrace their fellow man, but how often these opportunities come up, and how much time they take are up to the story teller.

While one or two dots of Jhor Taint are negligible (creating simple changes in atmosphere around the character), a player that has reached their limit is often overwhelmed and becomes a remorseless killing machine. Also, the character gains points of Jhor Taint increasing degrees of physical decay becomes noticeable in people and things around them, from plants dying and things breaking, to wounds that refuse to heal.

The Euthanatos are particularly noted for this, coming into such close contact with Entropic magic. A failure of even the most simple act, such as knowing the result of a dice roll, could have negative consequences. Euthanatos characters often keep an eye on each other, ready to administer the Good Death, should there be no other alternative.


  • Akashic Brotherhood - They have finally showed themselves for what they truly are.
  • Celestial Chrorus - They are misguided but are their Rapture was fascinating. They should be studied.
  • Cult of Ecstasy - They warned us for that we owe them much, but none the less they are still in hiding.
  • Dreamspeakers - Heal them if you can but do not hesitate to kill them. Never forget they are tainted.
  • Hollow Ones - Silly and foolish. It is a wonder they survived the Fall.
  • Order of Hermes - We can only thank them for teaching us.
  • Etherites - The Fall seems to have empowered them as much as it has our own Tradition. Interesting.
  • Verbena - Once they have shed enough tears they will not only be strong but wise.
  • Virtual Adepts - They remain ignorant of the Wheel, despite having been crushed by it.