Cyberweapons

Brawling

Claws

Procedure:Surgery
Surgery Rating:Simple
Prereq:None
Nuyen:5000
Desc:'Claws' is a generic name for a class of cyberware that increases the cyborg's effectiveness in hand-to-hand combat, ranging from inch-long blades in the fingertips to reinforced knuckles to rotary cutters implanted in the back of the hand. Claws are considered retractible by default, unless the cyber chooses otherwise. Like the other weapon-type cybernetics, they are illegal to possess.
System:Regardless of the form they take, claws are a brawling attack at diff. 6 and do Strength+1 damage.
Humanity Cost:0.1
Visibility:6

Fangs

Procedure:Surgery
Surgery Rating:Simple
Prereq:None.
Nuyen:250
Desc:Replacements for upper and/or lower canine teeth. Can be made from metal or ceramic enamel. Like the other weapon-type cybernetics, they are illegal to possess.
System:Bite attacks with cyberfangs are brawling attacks at difficulty 5 and do Strength damage.
Humanity Cost:0.1
Visibility:2

Poison Injector

Procedure:Surgery
Prereq:None
Surgery Rating:Basic
Nuyen:1,000
Desc:Refillable glands can be used to inject a poison or drug (sold separately) through claws or fangs. If loaded with a substance illegal in the area a cyber's picked up in, they become illegal to possess.
System:The skin must be punctured (at least 1 level of damage remaining after soak) to successfully deliver the contents of the injector.
Humanity Cost:.1
Visibility:100

Spitting Cobra

Prereq:poison_injector
Surgery Rating:Simple
Procedure:Surgery
Nuyen:10,000
Humanity Cost:0.1
Visibility:100
Desc:This self-defense weapon allows you to squirt the contents of your poison injector up to fifteen feet.
System:The roll to hit is Dexterity+Firearms vs. 8, and the effects depend upon what you have loaded in your injector.

Dentata

Procedure:Surgery
Surgery Rating:Basic
Prereq: Must have a Vagina
Nuyen:5000
Desc:The dentata is a small needle stored in the vagina that can be used to inject poisin or drugs into the male during sex. Obviously, it's not much use without a poison injector.
System:Humanity Cost:0.05
Visibility:100.

Rippers

Procedure:Surgery
Surgery Rating:Basic
Nuyen:4000
Prereq:None
Humanity Cost:0.25
Visibility:2
Desc:Similar to 'claws', 'rippers' is a generic class of damage-dealing cyberware — usually incorporating large blades set into or along the forearm of the subject. Like the other weapon-type cybernetics, they are illegal to possess.
System:Regardless of the form they take, rippers are a melee attack at difficulty 5 and do Strength+2 damage.

Melee

Firearms

Bombs

Cortex Bomb

Procedure Surgery
Prereq:None
Surgery Rating:Simple
Nuyen:7500
Desc:'Cortex Bomb' is a general name for a class of lethal implants that are programmed to go off if a certain set of conditions are met. Generally, these are:
1) upon receipt of a coded broadcast message from the implanter; or
2) if tampered with. However, other conditions are possible. (If the subject leaves a certain area, if a coded broadcast message is -not- received, etc.)
System:The effects of the cortex bomb are up to the implanter, but are generally fatal to the victim. High-powered 'cranial nukes' may also injure bystanders.
Humanity Cost:0

TBA

Electric Touch
A thin layer of vat-grown tissue similar to that found in an elec-tric eel is implanted on the subject's back and thighs. The subject can do up to 6D of electrical bashing damage to anyone she touches. This attack can only be delivered through the subject's hands. She can make (2 x Stamina) attacks per hour with this weapon.
Alternately, the subject can discharge all of her electrical energy at once, doing 6D of Lethal damage to a single subject. If used on a hard-tech device, this massive burst of electricity is equivalent to a six-die Power Surge ability (Trinity, p. 212). Subjects who release all of this electricity at once suffer two levels of unsoakable Bashing damage and must wait a full hour before they can use this modification again. All attacks using this modification can be combined with ordinary Brawling or Martial Arts attacks. The Electric Touch modification also automatically grounds the subject, rendering her immune to all attacks by tasers, and providing two levels of Soak against Lethal electrical damage. Tech: [Hard], Cost: ••••• •

Implant Laser
The subject has a small laser pistol implanted into his forearm. The laser fires through a concealed port in the user's first knuckle. This weapon is carefully camouflaged against the user's bones and muscles, so that it will not so up on any non-Psionic scans. The user is also equipped with a small, well shielded, radiothermal recharger for the weapon's batteries. This recharger re-charges 10 shots into the weapon's clip every half hour. Tech: [Hard], Cost: (highly restricted)
Accuracy +1, Damage 3D10L, Range 100 m, Maneuvers Ms, Sp, Rate of fire 2, Clip 30