changes to status

Determining Status

There are four factors the create status:

  • Rank - the basic amount of respect you command based on power or influence.
  • Office - respect you gain from the position you hold with in the sect.
  • Age - respect based on your age.
  • Generation - respect based on how far you are from Caine.
  • Other Sources - respect granted you from Boons, Blackmail, Tithes or other sources.

Rank + Office + Age + Generation + Other Sources = Your Standing in the Camarilla.

Rank

Rank is your most basic social standing. Rank not only confers power, but it also represents your the recognition to handle certain responsibilities in the sect. Rank determines what offices you can hold but whether you choose to accept an office is an other matter. Rank is set by staff upon your acceptance into the city. Where you begin depends largely on your OOC power level. Things likes Resources, Influence, physical/magical prowess, and clan are all taken into consideration. When one Coup's you go up in rank.

Rank Min Pool Max Pool
0 0 0
1 10 25
2 30 50
3 90 110
4 270 300
5* 500 None

*Only a Prince, Justicar or Archon and have this rank.

Offices

Office is, in most cases, an appointed position with in the sect either locally. With the exception of Archons, these officials serve at the pleasure of the Prince and can be removed from them at any time.

Office Additional Status ~Min Rank Powers
Unofficial Offices 2 5 +2/- to all Scorns or Praise
The unofficial offices are meant to account for those important, famous or old kindred who serve other important Kindred (such as assisting a Primogen or Keeper), are popular or charismatic, control a rack or blood source, or are old and powerful but apolitical. These offices are either appointed by lesser Kindred (whips) or simply are (Harpies). Regardless, this rank represents the sundry minor positions with in the Camarilla.
Sheriff 10 2 +5/- to all Scorns against law breakers
Sheriffs can generally travel anywhere in their Prince's domain where they must to carry out their functions, and they may appoint Deputies to assist them in these tasks. Sheriffs have a number of ways they can exercise discretion; for instance, they might overlook certain crimes, take the detainee to a more friendly "judge", or nitpick violations of the Traditions, where they think that they can get away with it without harming their or their Prince's credibility.
Keeper 10 2 +5/- to all Scorn or Praise regarding Elysium
Keepers are those vampires who preserve the Masquerade and keep the peace at an Elysium. In these regards, their word is law within their Elysium subject only to the dictates of the vampire (generally Prince) who appointed them. Similarly, their authority extends only as far as the power of the person who appointed them. Keepers may in turn appoint Assistant Keepers to help them with the enforcement of their Elysium.
Clan Leader 10 3 +/-5 to all Scorn or Praise against your own clan
As extra weight when Praising and Scorning other members of their clan and may publicly recognize work (good or bad) of an other of their clan. What is valued varies from clan to clan.Many Clans choose to appoint a second in command: The Clan Whip. Again - selection and the amount of power a Whip wields depends on the Clan and the individuals involved.
Archon 20 4 +/-10 to all Scorn and Praise
Each Justicar selects a number of minions, known as Archons, to act in his name as suits his purposes. If the Justicars are the hands of the Inner Circle, then the Archons are the fingers on those hands. No Justicar can be everywhere he might need, or wish, to be, and Archons can often make certain his presence is felt if not seen. Archons, although they are part of the Camarilla hierarchy of power, are not so far removed from typical vampire unlife that they cannot observe it or gain the trust of other vampires outside the hierarchy; this makes them ideal watchers. Some vampires attempt to gain favorable attention from an Archon, in the hope that she will mention them to her master. Such attempts often backfire, as continued efforts to curry favor are more likely to encourage suspicion.
Seneschal 30 3 +/-7 to all Scorns or Praise
Generally, a Seneschal is an influential vampire who is empowered by a Prince to act on his or her behalf on all matters except as they pertain directly to other influential vampires (such as Clan Elders or vampires with great Standing, where the Prince must act directly) or where the issue involves destroying a vampire of significance, whether an elder or a vampire of Standing or great Status. Each Prince generally has one Seneschal. The amount of power given to a Seneschal varies from Prince to Prince. Some Princes might purposefully select weak, easily manipulable Seneschals. Others might select someone strong whom they wish to "keep closer" as the saying goes about friends and enemies.
Primogen 40 4 +/-12 to all Scorns/Praise
Primogen is an honorific title granted by a Prince to elders and other influential vampires. Traditionally, Primogen are a council of elders who, by virtue of their own personal and collective power, are able to impose upon the Prince's rule at least to the point where they must have their voices heard. Some Primogen Councils control puppet Princes outright.
Prince 100 5 +20 to all Scorn/Praise
A Prince is a vampire who effectively rules a city. Princes gather their power through a variety of means. Some seize it by virtue of their immense personal power. Others form coalitions of other powerful vampires who recognize the need for unified leadership. Some are simple puppets of other forces. Under Camarilla Tradition, however, a Prince has the power of life and death over all those in their domain. They have the power to refuse entry, the power to destroy those who break the Traditions, , and the power to refuse permission to sire a new vampire. While a Prince doesn't require the blessing of Camarilla higher ups, the approval of the inner circle certainly helps. Those with out it generally find their reigns difficult…and short.
Justicar 200 5 +/-100 to all Scorn/Praise
These seven mighty vampires are the judges appointed by the Inner Circle to be the Camarilla's eyes, hands and, if necessary, fists. Justicars have the only true authority across the Camarilla and all vampires, with the exception of the Inner Circle. They alone have the ultimate power to adjudicate matters regarding the Traditions. No one is considered to be above them in this. It is Justicars who decide the punishment for those who have violated the Traditions on a widespread level; the one being judged may not expect mercy. Justicars are supposed to call for a conclave when they wish to pass judgment, but over the years this lapsed as they grew in power. Justicars have the authority to call a conclave at any time, either to confirm a ruling or to make certain decisions that one justicar alone does not wish to burden himself with. A Justicar serves for 13 years, and her actions may be challenged only by another Justicar. If things grow heated, a conclave may be called by the combatants or by another justicar to resolve the dispute. When rival justicars decide to start battling it out, few vampires are safe from being used and abused in the ensuing struggle. Many vampires, Elders and younglings alike, resent the power the Justicars wield, and certainly none care for the abuses that can come with it. However, very few would dream of openly taking them on, due to their immense age and resources.
Inner Circle 5 500 +/-500 to all Scorn/Praise
The true hub of the Camarilla, this group meets in Venice once every 13 years to plan out the business and direction of vampire society - as much as any group can presume to dictate the doings of a race of immortal predators. Every clan is permitted one representative, usually the eldest member of the clan, as only the eldest may cast the clan's vote. Others may be brought to the meeting and allowed to speak, but in the end only the elders may vote. One of the Circle's main purposes is the appointment of Justicars, one for each of the 6 Camarilla clans. Appointment is a long, drawn-out process, as each clan seeks to get its best in the plum spots. Often, when the shouting is over, the losers end up with young or relatively weak justicars who are ignored for their 13-year stints. Those who are eventually appointed are most often compromise candidates, or even obscure vampires who the Circle believes can be manipulated. These latter types sometimes display a surprising amount of initiative, and may even bite the hand that feeds them.
  • Anyone with an office with the exception of the Unofficials may set someone as an Unofficial.
  • Only the Prince may set someone as a Sheriff, Keeper, Seneshcal, or Primogen.
  • Primogen must be a rank 4 and are created by tithing a certain amount of status to the Prince.
  • Clan Leader is set automatically based on the highest ranking member of that clan.
Office Power
Anyone Praise, Scorn, Tithe, Blackmail, Support, Boon
Archon Blood Hunt, Unofficial
Prince Progeny, Hunt, Acknowledge, Judge, Unofficial
Primogen Revolt, Unofficial

Age

Age is an important point of prestige with in the Camarilla. While rank and position may vary, age implicitly confers a degree of status. Clearly to have surprised you must be doing something right.

Title Additional Status Age Opinion Mod
Childe 0 1-3 None
Neonate 1 4-50 +/-1
Ancilla 2 51-199 +/-5
Elder 3 200-999+ +/-10
Ancient 5 1000+ +/-20

Generation

Generation is also an important factor with in the Camarilla. One's generation is a certain point of pride and connotes a certain prestige. Generation offers prestige but it doesn't mean your words carry more weight.

Generation Additional Status
13 None
12 1
11 2
10 3
9 4
8 5
7 10
6 30
5 50
4 100

If we reorganize status based on the above, LATMA looks like this:

Name Office Age Rank Generation Standing
Camille Justicar (200) Ancient (100) 5 (500) 6 (30) 830
Fredericka Prince (600) Elder (20 ) 5 (500) 8 (10) 1130 -120 =1010
Celestina Clan Leader (10) Keeper (10) Elder (20) 4 (270) 8 (10) 320
Trin Clan Leader (10) Ancilla (10) 4 (270) 8 (10) 300
Perfecta None Elder (20) 4 (270) 11 (3) 293
Adrian Archon (10) Ancilla (10) 4 (270) 12 (1) 291
Jove None Neonate (5) 4 (270) 8 (10) 285
Angelo Clan Leader (10) Ancilla (10) 3 (90) 8 (10) 120
Stuart None Ancilla (10) 3 (90) 8 (10) 110
Patricia None Ancilla (10) 3 (90) 10 (3) 103
Aysel Clan Leader (10) Ancilla (10) 2 (50) 8 (10) 80
Emet Sheriff (10) Neonate (5) 1 (10) 9 (4) 74
Walter Clan Leader (10) Ancilla (10) 2 (30) 8 (10) 60
Hobbes Clan Leader (10) Neonate (5) 2 (30) 10 (3) 48
Eleven Clan Leader (10) Neonate (5) 2 (30) None 45
Xavier None Neonate (5) 2 (30) 11 (3) 38
Sister Sraosha None Neonate (5) 2 (30) None 35
N/a From Prince's Pool (120) 160 2300 100 2560 + 500=3060

Total Status Pool

This pool is WAY too big for a city that as only recently come under Camarilla rule.

There are currently 16 people with Camarilla Status.
There is a total of 4000 influence available.
2424 influence is in players' hands and 1576 is uncontrolled.

The pool Status with in a given area should be based not just the number of Kindred in a given city but their titles as well. A city that is mostly neonates ruled by an Ancilla Prince is considered weak and unimportant while a city with lots of elders is considered important with in the sect in and of itself.

Title Value Per Present
Recognized Prince 500
This is the basic investment the Camarilla makes in a new city. With out it, status becomes scarcity and the Prince has a much harder time maintaining his power independently.
Neonates 20
Ancilla 50
Elder 100
Ancient 500

If we decide the base rank of a city is based purely on age, LATMA is worth:

(1)
\begin{equation} 100 + 300 + 500 +300=1200 \end{equation}

With out the support of Chicago, LATMA is only worth

(2)
\begin{equation} 100 + 300 +300=700 \end{equation}

You can also get more status in the pool by making more vampires (good luck) and getting them acknowledged, getting the attention of someone outside the City to praise you, such as an Archon, a Justicar or one of the Inner Circle. Their praise is now available to be traded with in the total of the pool. Justicars and Inner Circle members only praise large accomplishments.

Additional Commands

Action Value
+blackmail Varies
You have some dirt on an other vamp to expose you if you don't do what they want. Could be a boon, a tithe or some other service. You decide the amount of status you think the blackmail is worth. You have to be careful not to set it too high otherwise they may just decide to come clean. This command needs to be hidden.
+bmailsee none
See who you are blakmailing/blackmailing you.
+exposebmail See +blackmail
Lets your black mail rip and the blackmailed party looses that status set.
+approvebmail See +blackmail
Approves that blackmail stipulations have been completed.
+comeclean Varies
Someone attempts to blackmail you? You decide to say fuck it and expose yourself to the mercy of the court. It's open season on scorn on you and the Prince ultimately decides your total status loss. Could be anywhere from a slap on the wrist to a blood hunt
+Tithe Varies
You tithe a certain amount of your status to a given Kindred for a period of time in order to pay off a boon, gain feeding rights (to the Prince, Domain holders, or Racks), to prevent them from exposing blackmail. This can be a per use (use of the rack) or an on going tithe (to the Prince).
+Tithesee none
Allows you to see who you are tithing to and for how long.
+Support Varies
This allows support a particular Praise or Scorn for an other Kindred. The difference between +Support and the other commands is that it grants 1 the supported Kindred +2 status for each support.
+Pronounce Varies
Sets a record in the current standing log of a Kindred's state or punishment. This is used by the Prince as a means of creating great social difficulty for the Kindred in question. Used in the case of blood hunts, ostracism, bans, stakings, disappearances, traitors, or oath (boon) breakers. On the positive side, it grants Domain, Rack controllers, Monopolies over certain kine dealings, creation of Elysiums or other important events.
+Revolt See Tithe
A Primogen can choose to tithe their status to a better candidate and attempting to end the Prince's rule. If the Primogen are able to deplete the Prince's status enough then the revolt is successful and the Prince is no longer officially Prince. If the Prince abdicates, then the old Prince and slink off in disgrace. If he refuses to abdicate, the new Prince usually calls a blood hunt on the old and it all ends in tears, bloodshed and diablerie.
+Abdicate See Revolt
A Prince may use this at any time to end his or her rule. This command returns the PC to a status ranking of Rank + Generation + Age. If a blood hunt is called, then the former Prince is reduced to 0 unless other Kindred choose to tithe to him in support of his rebellion.
+Domain

Tithing

Priveledge Cost Interval
Acknowledgement None Once
Basic Support from the 6 Clans 5 Monthly
Basic Support from Indies & Gangrel 7 Monthly
Basic Support from Cattiff 10 Monthly
Support from Clan 1-10 Monthly
The amount demanded varies from city to city and clan to clan. Some clans, like Tremere and Ventrue, demand extensive clan support for their leaders. Others vary based on circumstance. Some demand little to none at all.
Feeding Rights From the Prince 2 Per Week
Feeding Rights In a Primogen's Domain Varies
Feeding At the Rack 1-15 Per Use
Entering and other's Domain (Non-Prince 3 use
Progeny 100 Once
Progeny 10 Till released
Ghouling 50 Once
Ghouling 5 Unless the ghoul is lost
Domain 10 Per Week
Rack 5 Per Week
Primogen 20 Week
Monopoly 20 Week
  • Monopolies, Racks, & Domains costs can be divided between coteries or clans.

Questions:

  • The numbers are currently hypothetical. I'm not sure what they should be really. Given that, what do you think a realistic total Status pool for the entire sect in LATMA should be, given that there are 2 Archons, a Justicar, and an acknowledged Prince?

Age Breakdown
Neonate 5
Ancilla 6
Elder 3

  • The +revolt system could work a little better as well. What do you think of it? It should be primarily lead by the Primogen and give the Prince a reason to limit the number of Primogen, if he can. Primogen are who they are because they are too powerful to be ignored. WHile the Prince COULD name a bunch of Primogen he'd be stupid to do so. It would just deplete his power. But I don't see a neonate anarch causing a revolution from with in. I do see the Primogen having the power, collectively, to do so, but not individually. Primogen who fail at a revolution should probably be severely punished.
  • How do we differentiate the Anarch state from someone who is blood hunted, status wise? I suppose that is up to the Prince as to whether or not they are tolerated. Aysel as an anarch is no problem but if Jove went anarch that could be problematic.