Bioware

Overview

Bioware is pretty much just what it sounds like. Enhancements and augmentation of the body's natural capabilities. Bioware either alters the cyborg's metabolism, augments existing structures or implants new, synthetic organs or glands into the body.

Dermal

Chameleon Skin

Procedure:Surgery
Prereq:None
Surgery Rating:Simple
Nuyen:10,000
Desc:This cyberware consists of engineered glands and hormones that allow the cyborg to alter its skin tone and hair color, providing a bonus to disguise.
Humanity Cost:.1
Visibility:100STATCHANGE=Disguise +1

Elastic Face

Procedure:Surgery
Prereq:None
Surgery Rating:Complex
Nuyen:50,000
Desc:Several of the bones that form the facial structure of the subject are replaced with a moldable polymer that becomes rigid when a microcurrent is passed through it.
System:This enables the cyborg to change the shape and skeltal structure of his face, giving a bonus to disguise skills. Mimicing another person's face requires that the subject be of similar racial stock (as elastic face does not change hair or skin color) and otherwise follows the rules for Vicissitude 1. Disguise +1
Humanity Cost:.5
Visibility:100
STATCHANGE=Disguise +1

Glands and Organs

Drug Gland

Procedure:Surgery
Surgery Rating:Simple
Prereq:None
Nuyen:10000
Desc:A gland bioengineered to produce a particular chemical compound. The price given is only for surgery and materials - you must also pay a cost based on the difficulty of gengineering the gland to produce your compound. The gland can release into the subjects bloodstream or into a poison injector.System:
Humanity Cost:.05
Visibility:100

Nephritic Screen

Surgery: Moderate
Prereq: None
Desc: A rebuild of the cyber's kidneys alllowing for a more effective cycle of filtration and reclaimation.
System: Stamina +1 and greater resistance to toxins.

Optical Cultures

Biological manipulation of the recipients to grow additional rods and cones within the eye and optimizing eye shape. This process greatly enhances visual capabilities and is becoming very popular with professional athletes who are not permitted to possess cyber of any kind.

  • System: This procedure bestows the abilities of nightsight merit, and a +2 to alertness.
  • Prerequisite: Moderate
  • Nuyen Cost: 1,000,000
  • Surgery:
  • BodyCost: .2

Pheromone Targeting

Procedure:Surgery
Surgery Rating:Basic
Prereq:None
Nuyen:20,000
Desc:The body's production of natural pheromones is enhanced, causing others to subconsciously be attracted to the cyborg. A useful side effect is that deodorant is no longer needed (and, indeed, interferes with the pheromonal effect)
System:Adds +1 to Charisma
Humanity Cost:0
Visibility:100

musculoskeletal

Cardial Web

Procedure:Surgery
Prereq:none
Surgery Rating:Simple
Nuyen:45,000
Desc:A thin weave of active, engineered tissue is attached to the heart. This weave acts like additional muscle and increases stroke volume and pressure. The effect is rather like strapping the heart of a marathon runner into your chest.
System:Adds +1 die to all Athletics rolls
Humanity Cost:0
Visibility:100

Muscle Grafts

Prereq:User does -not- have muscle_augmentation
Procedure:Surgery
Surgery Rating:Simple
Nuyen:10,000
Humanity Cost:0.05 for the first level, Cost:0.1 for each additonal level
Visibility:100
Desc:Cloned muscle tissue is grafted onto the subject.System:
System:
O - +1 Strength. Muscle grafts can only raise strength to the human maximum of 5.
OO - +2 Strength. Muscle grafts can only raise strength to the human maximum of 5.
OOO - +3 Strength
NOTE: Muscle grafts can only raise strength to the human maximum of 5 and are incompatible with muscle_augmentation.

Optimized Articulation

Procedure:Surgery
Surgery Rating:Simple
Prereq:None.
Nuyen:65,000
Humanity Cost:0
Desc:Major joints are replaced with more efficient vat-grown models with a greater range of motion and flexibility.
System:This gives a +1 bonus to the athletics ability, as well as duplicating the effects of the double_jointed merit.
Visibility:100

Brain and Nervous System

Cerebral Booster

A cerebral enhancement involving the introduction of additional nervous tissue, along with convolutions and gyri, into the frontal lobes of the cerebrum. The extra cells and increased surface area improve the efficiency of cognitive and other higher-level functions because the brain areas augmented are those responsible for these functions.

  • System:

O Bestows a +1 to the intelligence attribute. It also allows for mental alacrity, which equates to an additional MENTAL (non-magical, non-combative, non-pysical) action. Finally, the possessor of this augmentation can opt to focus on a single mental action and gain a +1 to their die pool for the mental action that round.
OO - Bestows a +1 to the intelligence attribute. It also allows for mental alacrity, which equates to an additional MENTAL (non-magical, non-combative, non-pysical) action. Finally, the possessor of this augmentation can opt to focus on a single mental action and gain a +1 to their die pool for the mental action that round (for a total of +2).

  • Prerequisite: NONE
  • Nuyen Cost: 500,000
  • Surgery: Complex
  • BodyCost: .4

Mnemonic Enhancer

Highly concentrated growth of gray matter attached to the hippocampus region of the brain. It radically increases short and long term memory.

  • System: Gives the character the equivalent of the eidetic memory merit.
  • Prerequisite: NONE
  • Nuyen Cost: 300,000
  • Surgery: Complex
  • BodyCost: .6

Synaptic Accelerator

The modification of the neural cells and main nerve trunks which make up the spinal cord, causing them to replicate and lengthen. This provides a wider 'data-path' for the transmission of impulses and a decrease in the amount of time required for the signal to traverse the distance. Thus, more data can be sent from and received by the brain in a shorter period of time. This is not compatible with Reflex Processors and vice versa.

  • Prerequisite: CANNOT HAVE REFLEX PROCESSORS
  • Nuyen Cost: 750,000
  • Surgery: Complex
  • BodyCost: .8
  • System:

O - Provides an additional 'celerity' action at all times.
OO - Provides two additional 'celerity' action at all times.

Healing

Symbiotes

Symbiotes consist of a number of Tailored microorganisms (nanites) that are introduced into the host subjects bloodstream. They so dramatically enhance the body's own regenerative functions that the hosts natural healing time is reduced for both physical and mental trauma.

  • System:

O - Level 1 Symbiotes within a host cause them to require only 75% of normal healing times for physical injury and fatigue. However they require additional food and beverage intake (150% of normal intake). This additional sustainance requirement is cumulative with other intake increases such as from a suprathyroid gland. Symbiotes and effectiveness are not diminished by blood loss. They regenerate and grown in number along with the replenishing blood supply.
OO - Level 2 Symbiotes within a host cause them to require only 50% of normal healing times for physical injury and fatigue. However they require additional food and beverage intake (170% of normal intake). This additional sustainance requirement is cumulative with other intake increases such as from a suprathyroid gland. Symbiotes and effectiveness are not diminished by blood loss. They regenerate and grown in number along with the replenishing blood supply.
OOO - Level 3 Symbiotes within a host cause them to require only 25% of normal healing times for physical injury and fatigue. However they require additional food and beverage intake (200% of normal intake). This additional sustainance requirement is cumulative with other intake increases such as from a suprathyroid gland. Symbiotes and effectiveness are not diminished by blood loss. They regenerate and grown in number along with the replenishing blood supply.

  • Prerequisite: NONE
  • Nuyen Cost: 150,000
  • Surgery: Simple
  • BodyCost: .4